I specialize in (pre-)visualization of things real and things not (yet) so real
Who am I?
Hello there, my name is Leonie Brosz - I studied game art & and animation, therefore my roots lie in 3D modeling & illustration but my field of work extends to everything connected to real-time rendering and interactive experiences. Over the years I worked on several projects for marketing, pre-visualizations and gamification in VR and on screen - both art and programming in Unreal and Unity of which you can find examples here on my website. |
By now I’m an engine generalist for UE4 and UE5 (Unreal Engine) and do most of my work in-engine - using a wide variety of library assets to efficiently create the look/scenery needed in a relatively short amount of time. Everything that needs to be custom-made I model and/or texture - be it a very specific table to top off an interior design or a colorful avatar for a VR expierience.
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In short:
I can do the whole pipeline from consulting to working out a concept, modeling and texturing the needed assets. Implementing them into the engine and finally - adding interactions, locomotion, sound, etc or turning the scene into a pre-rendered reel or picture. I have completed projects in all of these fields - with special focus on consulting in pre-production concerning technical limitations and possibilities- and the implementation in the engine, putting art and programming together. |
Some projects I worked on:
The Gate
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Jack Hammer Jam
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Skytrip360
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Magic Green Garden
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Except the free teleport in VR and the sound the project was done by me completely including the concept for the different settings, the lighting and environmental design.
I did a lot of edits on already existing assets to either make them fit into the overall look or make them work in VR (as well as some custom landscape materials, edits on water materials, wind simulations, ect - if you speak hyper nerd.)
I did a lot of edits on already existing assets to either make them fit into the overall look or make them work in VR (as well as some custom landscape materials, edits on water materials, wind simulations, ect - if you speak hyper nerd.)
The module set could also be seen at the VRHAM Festival 2020 as the virtual event space.
The project was done for SPICE VR.
The project was done for SPICE VR.
... and many more.